Divine Decks: Offering Odyssey
Divine Decks: Offering Odyssey
Make your cards last, in this one time use card battler!
In Divine Decks, you start out with a full deck of cards, where each card can only be used once. Use your cards efficiently to make it to the end and give an offering of your remaining cards to the Gods. Good luck!
This game was made for 1-Bit Jam #2.
The limitation was to start with everything and end with nothing.
Instructions
Each turn, you draw three cards. You can use as many of these cards as you want, but keep in mind, each card is one-time use only.
At the end of your turn, any cards remaining in your hand will go to the discard pile. After you run out of cards to draw from in your deck, your discard pile shuffles back into your deck.
Cards either attack, heal/hurt health, or gain defense. Defense blocks damage before it reduces your character's health. However, defense does not carry over from battle to battle, so don't use more than necessary.
You lose the game if your character reaches zero health or if you have zero cards remaining.
In order to win, you'll have to use your cards sparingly and efficiently. Good luck!
Credits
Game by Yatch Studios
Made with Godot! https://godotengine.org/license/
Programming & Design: Dan Lungaro
Font: https://tinyworlds.itch.io/free-pixel-font-thaleah
Monster Art: RPGMakerWarehouse, The Art of Nemo https://rpgmakerwarehouse.theartofnemo.com/
Card Icon Art: Oryx
Player Portrait Art: Oryx
Dialogue Manager by Nathan Hoad https://github.com/nathanhoad/godot_dialogue_manager/blob/main/LICENSE
Sound Effects: Ovani, Game Dev Marketplace, GameMaster Audio - Prosounds Collection
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | Yatch |
Genre | Card Game |
Made with | Godot |
Tags | 1-bit, 2D, Dark Fantasy, Fantasy, One-shot, Turn-based, Turn-based Strategy |
Comments
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Awesome concept! Great introduction deck with the knight, and fun challenge involved with the Warlock. Took me about 4 tries to finish the game with him, but definitely a rewarding feeling when you figure out how to play the character.
Interested to see what other characters, cards and maps you come up with!
Interesting idea and a fun game! I failed as a warlock because I ran out of cards.
The warlock is pretty tough. You have to use your cards very efficiently and save the big damage cards for the final boss.
Either way, thanks for checking it out!